한국간호과학회

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  • ANR (Asian Nursing Research)

ANR (Asian Nursing Research)

년도별 ‘권’과 ‘호’를 선택해 주세요 (ISSN 1598-2874(38권 4호까지), ISSN 2005-3673(38권 5호부터)

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제목 Effects of Virtual Reality Simulation Program Regarding High-risk Neonatal Infection Control on Nursing Students
저자 : Mi Yu; Miran Yang; Boram Ku; Jon S. Mann 게시일 : 2021년 08월 페이지 : p189~p196
저자 Mi Yu; Miran Yang; Boram Ku; Jon S. Mann 게시일 2021년 08월 페이지 p189~p196 인쇄
파일 5.Effects of virtual reality.pdf
키워드 Infection control; Neonatal nursing; Simulation training; Virtual reality
Purpose: Virtual reality simulation can give nursing students a safe clinical experience involving highrisk
infants where access to neonatal intensive care units is limited. This study aimed to examine the
effects of a virtual reality simulation program on Korean nursing students’ knowledge, performance selfefficacy
and learner satisfaction.
Methods: A nonequivalent control group design was applied. Senior nursing students were divided into
an experimental group (n = 25) experiencing virtual reality simulation and routine neonatal intensive
care unit practice and a control group (n = 25) having routine neonatal intensive care unit practice. The
program consisted of three scenarios: basic care, feeding management and skin care and environmental
management for prevention of neonatal infection. The total execution time for the three scenarios was
40 minutes. The simulation created immersive virtual reality experiences using a head-mounted display
with hand-tracking technology. Data were collected from December 9, 2019, to January 17, 2020, and
were analyzed using descriptive statistics and the t-test, paired t-tests, Mann-Whitney test and Wilcoxon
signed-ranks test.
Results: Compared to the control group, the experimental group showed significantly greater improvements
in high-risk neonatal infection control performance self-efficacy (t = -2.16, p = .018) and
learner satisfaction (t = -5.59, p < .001).
Conclusion: The virtual reality simulation program can expand the nursing students’ practice experience
in safe virtual spaces and enhance their performance self-efficacy and learning satisfaction.